Difference between revisions of "Pubs:2006"
Line 93: | Line 93: | ||
keywords={Heterogeneous Wireless Networks, Multi-homed Radio Terminals, User-centric Network Selection.}, | keywords={Heterogeneous Wireless Networks, Multi-homed Radio Terminals, User-centric Network Selection.}, | ||
pdf={evaluation.pdf}, | pdf={evaluation.pdf}, | ||
+ | } | ||
+ | </bibtex> | ||
+ | <bibtex> | ||
+ | @inproceedings{315, | ||
+ | author={Parsons,T.;Mos,A.;Murphy,J.}, | ||
+ | title={Non-Intrusive End to End Run-time Path Tracing for J2EE Systems}, | ||
+ | booktitle={IEE Proceedings-Software}, | ||
+ | year={2006}, | ||
+ | abstract={An end-to-end runtime path-tracing approach for J2EE systems has been introduced. The approach is non-intrusive and thus does not require instrumentation of middleware or application source code. The implementation of the system has been realised in the COMPAS Java end-to-end monitoring tool that extends and integrates a number of open source projects. The first set of results shows the performance overhead associated with the tool. Further results show the portability of this approach, by applying it to a number of different application server implementations. Finally, it is also shown that runtime paths collected by the implementation can be used for reasoning about the overall system structure and design of complex enterprise applications.}, | ||
+ | keywords={IEEE ,Server}, | ||
+ | pdf={non-intrusive.pdf}, | ||
+ | } | ||
+ | </bibtex> | ||
+ | <bibtex> | ||
+ | @inproceedings{316, | ||
+ | author={Barrett,R.;Pahl,C.;Patcas,L.M.;Murphy,J.}, | ||
+ | title={Model Driven Distribution Pattern Design for Dynamic Web Service Compositions}, | ||
+ | booktitle={ACM 6th International Conference on Web Engineering,ICWE}, | ||
+ | year={2006}, | ||
+ | abstract={Web service compositions are often used to realise servicebased enterprise applications. These enterprise systems are built from many existing discrete applications, often legacy applications exposed using Web service interfaces. Acceptance of these systems is often constrained by non-functional aspects, such as Quality of Service (QoS). A number of factors a�ect the QoS of an enterprise system, including availability, scalability and performance. There are a number of architectural con�gurations or distribution patterns, which express how a composed system is to be deployed. These distribution patterns have a direct impact upon the QoS of the composition. However, the amount of code required to realise these distribution patterns is considerable. Additionally, there is an increased deployment time associated with setting up di�erent distribution patterns. We therefore propose a novel approach which combines a Model Driven Architecture using UML 2.0 for modeling and subsequently generating Web service compositions, with a method for achieving dynamic decentralised interaction amongst services with reduced deployment overheads. These approaches combined provide for the generation of dynamic Web service compositions driven by a distribution pattern model.}, | ||
+ | keywords={Distribution patterns, Web services, compositions, decentralisation, MDA}, | ||
+ | pdf={model driven.pdf}, | ||
+ | } | ||
+ | </bibtex> | ||
+ | <bibtex> | ||
+ | @inproceedings{317, | ||
+ | author={Ormond,O.;Murphy,J.;Muntean,G.}, | ||
+ | title={Utility-based Intelligent Network Selection in Beyond 3G Systems}, | ||
+ | booktitle={IEEE International Conference on Communications}, | ||
+ | year={2006}, | ||
+ | abstract={Development in wireless access technologies and multihomed personal user devices is driving the way towards a heterogeneous wireless access network environment. Success in this arena will be reliant on the ability to offer an enhanced user experience. Users will plan to take advantage of the competition and always connect to the network which can best service their preferences for the current application. They will rely on intelligent network selection decision strategies to aid them in their choice. The contribution of this paper is to propose an intelligent utility-based strategy for network selection in this multi-access network scenario. A number of utility functions are examined which explore different user attitudes to risk for money and delay preferences related to their current application. For example we show that risk takers who are willing to pay more money get a better service.}, | ||
+ | keywords={Wireless Networks,3G}, | ||
+ | pdf={utility.pdf}, | ||
+ | } | ||
+ | </bibtex> | ||
+ | <bibtex> | ||
+ | @inproceedings{318, | ||
+ | author={Carrig,B.;Denieffe,D.;Murphy,J.}, | ||
+ | title={Delivering Quality of Service for Gaming Applications in Best Effort Networks}, | ||
+ | booktitle={13th International Conference on Telecommunications}, | ||
+ | year={2006}, | ||
+ | abstract={This paper describes a scheduler which provides non-elevated Quality of Service (QoS) for two different classes of traffic. A Delay-Sensitive (DS) class receives a low delay service at the expense of an increased probability of packet loss. The non-DS traffic receives at least the same level of throughput as it would in an ordinary best effort network. The design of the scheduler is presented and contrasted with similar schedulers such as the Alternative Best Effort (ABE) service. Simulation results for a network carrying a mixture of FTP and Quake 3 multiplayer gaming traffic are also shown. It was discovered that even for a heavily-loaded network, with a large proportion of non-DS traffic, there are benefits for interactive games traffic availing of the DS service.}, | ||
+ | keywords={Networked Games, Non-elevated QoS, Quality of Service}, | ||
+ | pdf={delivering quality.pdf}, | ||
} | } | ||
</bibtex> | </bibtex> |
Revision as of 13:20, 9 March 2012
<bibtex> @inproceedings{170, author={C. Thorpe; S. Murphy; L. Murphy}, title={Seamless Handover in Heterogeneous Radio Access Networks}, booktitle={IT&T}, year={2006}, abstract={This paper provides a detailed discussion of the problem of Seamless Handover in Heterogeneous Radio Access Networks. Brief descriptions of several wireless access technologies are included to provide some background information and to illustrate the importance of solving the seamless handover problem for network subscribers. Several approaches to providing a handover solution have been proposed, some of which will be described and compared, in order to indicate possible directions for continuing to search for a seamless handover solution. Various problems are present in the existing solutions, and are discussed in this paper. These problems are significant enough to warrant further investigation in the handover area, and leave scope for modifications and improvements.}, keywords={Seamless Handover, Heterogenous Networks, SCTP}, pdf={christina-itt06-cameraReady.pdf}, } </bibtex> <bibtex> @inproceedings{161, author={C. Thorpe; L. Murphy}, title={A Survey of Seamless Handover in Heterogeneous Radio Access Networks}, booktitle={ACM/IEEE International Symposium on Modeling, Analysis and Simulation of Wireless and Mobile Systems}, year={2006}, abstract={This paper provides a detailed discussion of the problem of Seamless Handover in Heterogeneous Radio Access Networks. Several approaches to providing a handover solution have been proposed, some of which will be described and compared, in order to indicate possible directions for continuing to search for a seamless handover solution. Various problems are present in the existing solutions, and are discussed in this paper. }, keywords={Seamless Handover, Heterogenous Networks, SCTP}, pdf={Christina-MSWIM-Oct-2006.pdf}, } </bibtex> <bibtex> @inproceedings{213, author={J. Fitzpatrick, S. Murphy and J. Murphy}, title={An Approach to Transport Layer Handover of VoIP over WLAN}, booktitle={CCNC}, year={2006}, abstract={In this paper a transport layer handover mechanism for Voice over Internet Protocol (VoIP) using the Stream Control Transmission Protocol (SCTP) is proposed. This handover mechanism utilizes the multi-homing feature of SCTP to allow connection to multiple wireless networks. Each available wireless network is probed with simulated VoIP data to obtain network performance metrics. Handover decisions are made based on the Mean Opinion Score (MOS) calculated from the ITU-T E-Model for voice quality assessment using the obtained measurements. Implementation and simulations were carried out using the NS2 network simulator. The results show the MOS obtained using the proposed handover mechanism on IEEE 802.11b WLAN access points (APs) under varying load conditions. High correlation is shown between the MOS from the proposed handover scheme and the MOS experienced by a VoIP node present in the network. A simulation showing an SCTP endpoint handover between AP’s is presented.}, keywords={SCTP, E-Model, VoIP, Handover, Heterogeneous Networks}, } </bibtex> <bibtex> @inproceedings{214, author={J. Fitzpatrick, and S. Murphy, and J. Murphy,}, title={SCTP based Handover Mechanism for VoIP over IEEE 802.11b Wireless LAN with Heterogeneous Transmission Rates}, booktitle={Communications, 2006. ICC '06. IEEE International Conference on}, year={2006}, abstract={In this paper a transport layer handover mechanism for Voice over Internet Protocol (VoIP) in 802.11b using the Stream Control Transmission Protocol (SCTP) is proposed. The multi-homing feature of SCTP is used to allow connections to several 802.11b Access Points (AP's). Probing packets that model VoIP encoded data at various transmission rates are used to obtain quality metrics from each of the available networks. Handover decisions are made based on the Mean Opinion Score (MOS) calculated from the ITU-T E-Model for voice quality assessment using the obtained measurements. The handover mechanism is shown to operate in 802.11b networks with heterogeneous transmission rates using multiple VoIP codecs. The results show a high correlation between the MOS predicted by the proposed mechanism and the MOS experienced by a VoIP call present in the network. Results verify the accurate operation of the scheme using multiple VoIP codecs at various transmission rates. A simulation showing an SCTP endpoint handover between heterogeneous transmission rate AP's is presented.}, keywords={SCTP, VoIP}, } </bibtex> <bibtex> @inproceedings{215, author={J. Fitzpatrick, S. Murphy, J. Murphy}, title={RTS/CTS Based Endpoint Admission Control for VoIP Over 802.11e}, booktitle={MMNS}, year={2006}, abstract={In this paper an endpoint-based admission control mechanism for VoIP over WLAN is proposed. The mechanism operates by first measuring the utilisation of the channel and comparing this to a pre-determined threshold, if the channel utilisation exceeds this threshold, the call is rejected. One important aspect of the mechanism is that it can operate in the presence of hidden terminals. This is done by using the Request-to-Send/Clear-to-Send WLAN signalling to determine channel utilisation. The scheme is designed to be flexible; it can operate with heterogeneous data rates, with varying traffic types and in the presence of legacy 802.11 nodes. The scheme was developed and evaluated using the Qualnet network simulator. An empirical approach was used to determine appropriate admission thresholds. Then, simulations were performed to demonstrate the successful operation of the scheme.}, keywords={Call Admission Control, VoIP, 802.11e, RTS/CTS}, } </bibtex> <bibtex> @inproceedings{311, author={Carrig,B.;Denieffe,D.;Murphy,J.}, title={A Relative Delay Minimization Scheme for Multiplayer Gaming in Diffrentiated Services Network}, booktitle={ACM SIGCOMM Workshop on Network & System Support for Games}, year={2006}, abstract={Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the Differentiated Services (DiffServ) framework will provide an opportunity for gamers to enhance their game-playing experience. An important QoS metric for networked games is a user’s delay relative to the delay of other users. In this paper, we propose a Relative Delay Minimization (RDM) algorithm for use in DiffServ environments. Simulation results are described and presented showing that the algorithm can reduce the Relative Delay Variation (RDV) between users in a DiffServ environment.}, keywords={Network Games, Relative Delay, DiffServ, QoS}, pdf={a relative delay.pdf}, } </bibtex> <bibtex> @inproceedings{312, author={Noonan,J.;Perry,P.;Murphy,J.}, title={End-point Synchronisation & Handover For Multi-homed Services}, booktitle={IEE Proceedings-Communications}, year={2006}, abstract={It is proposed to implement a synchronised routing table at the transport layer, referred to as an Association Routing Table (ART), to improve the performance of multi-homed transport protocols. An algorithm is described that ensures that the routing tables can be synchronised, which is then used to implement a handover mechanism. The ART is implemented within SCTP. It is shown that by using a synchronised ART, it is possible to implement failover in cases where standard SCTP cannot, con¯gurations are more resilient to network errors, and it is possible to perform a handover without any network support.}, keywords={Multi-homing, routing, transport layer, SCTP, handovers}, pdf={end point-sychronization.pdf}, } </bibtex> <bibtex> @inproceedings{313, author={Hillestad,O.I.;Perkis,A.;Genc,V.;Murphy,S.;Murphy,J.}, title={Delivery of On-Demand Video Services in Rural Areas via IEEE 802.16 Broadband Wireless Access Networks}, booktitle={ACM 2nd Workshop on Wireless Multimedia Networking & Performance Modelling }, year={2006}, abstract={A simulation study of delivery of streaming video on-demand via IEEE 802.16 based technologies is described. A number of scenarios are simulated which are representative of rural area deployments of such technologies. The study finds that IEEE 802.16 can support up to 9/10 simultaneous users streaming typical cinematic video content in CIF resolution, 24 frames/s, at average rates of around 750 kbps. Further, the study demonstrates the utility of H.264/AVC Scalable Video Coding (SVC) and a buffer-based congestion control algorithm in an adaptive video streaming solution.}, keywords={IEEE 802.16, video streaming, scalable video coding}, pdf={delivering of on demand.pdf}, } </bibtex> <bibtex> @inproceedings{314, author={Ormond,O.;Muntean,G.;Murphy,J.}, title={Evaluation of an Intelligent Utility-Based Strategy for Dynamic Wireless Network Selection}, booktitle={Autonomic Management of Mobile Multimedia Services}, year={2006}, abstract={In the case of next generation wireless networks, different users with various multi-homed personal wireless devices will aim to exploit the full potential of the choice of services and applications available over different radio access networks. In their selection of a certain radio access network consumers will consider money and delay preferences for the current application and will rely on intelligent network-selection decision strategies to aid them in their choice. This paper describes the evaluation of an intelligent utility-based strategy for network selection in a multi-access network situation for transfer of large non real-time data files. A number of scenarios are examined which compare the proposed network selection strategy against other possible strategies. Test results show how by using this network selection strategy significant benefits in terms of combined average delay and cost per file transferred as well as transfer efficiency are obtained.}, keywords={Heterogeneous Wireless Networks, Multi-homed Radio Terminals, User-centric Network Selection.}, pdf={evaluation.pdf}, } </bibtex> <bibtex> @inproceedings{315, author={Parsons,T.;Mos,A.;Murphy,J.}, title={Non-Intrusive End to End Run-time Path Tracing for J2EE Systems}, booktitle={IEE Proceedings-Software}, year={2006}, abstract={An end-to-end runtime path-tracing approach for J2EE systems has been introduced. The approach is non-intrusive and thus does not require instrumentation of middleware or application source code. The implementation of the system has been realised in the COMPAS Java end-to-end monitoring tool that extends and integrates a number of open source projects. The first set of results shows the performance overhead associated with the tool. Further results show the portability of this approach, by applying it to a number of different application server implementations. Finally, it is also shown that runtime paths collected by the implementation can be used for reasoning about the overall system structure and design of complex enterprise applications.}, keywords={IEEE ,Server}, pdf={non-intrusive.pdf}, } </bibtex> <bibtex> @inproceedings{316, author={Barrett,R.;Pahl,C.;Patcas,L.M.;Murphy,J.}, title={Model Driven Distribution Pattern Design for Dynamic Web Service Compositions}, booktitle={ACM 6th International Conference on Web Engineering,ICWE}, year={2006}, abstract={Web service compositions are often used to realise servicebased enterprise applications. These enterprise systems are built from many existing discrete applications, often legacy applications exposed using Web service interfaces. Acceptance of these systems is often constrained by non-functional aspects, such as Quality of Service (QoS). A number of factors a�ect the QoS of an enterprise system, including availability, scalability and performance. There are a number of architectural con�gurations or distribution patterns, which express how a composed system is to be deployed. These distribution patterns have a direct impact upon the QoS of the composition. However, the amount of code required to realise these distribution patterns is considerable. Additionally, there is an increased deployment time associated with setting up di�erent distribution patterns. We therefore propose a novel approach which combines a Model Driven Architecture using UML 2.0 for modeling and subsequently generating Web service compositions, with a method for achieving dynamic decentralised interaction amongst services with reduced deployment overheads. These approaches combined provide for the generation of dynamic Web service compositions driven by a distribution pattern model.}, keywords={Distribution patterns, Web services, compositions, decentralisation, MDA}, pdf={model driven.pdf}, } </bibtex> <bibtex> @inproceedings{317, author={Ormond,O.;Murphy,J.;Muntean,G.}, title={Utility-based Intelligent Network Selection in Beyond 3G Systems}, booktitle={IEEE International Conference on Communications}, year={2006}, abstract={Development in wireless access technologies and multihomed personal user devices is driving the way towards a heterogeneous wireless access network environment. Success in this arena will be reliant on the ability to offer an enhanced user experience. Users will plan to take advantage of the competition and always connect to the network which can best service their preferences for the current application. They will rely on intelligent network selection decision strategies to aid them in their choice. The contribution of this paper is to propose an intelligent utility-based strategy for network selection in this multi-access network scenario. A number of utility functions are examined which explore different user attitudes to risk for money and delay preferences related to their current application. For example we show that risk takers who are willing to pay more money get a better service.}, keywords={Wireless Networks,3G}, pdf={utility.pdf}, } </bibtex> <bibtex> @inproceedings{318, author={Carrig,B.;Denieffe,D.;Murphy,J.}, title={Delivering Quality of Service for Gaming Applications in Best Effort Networks}, booktitle={13th International Conference on Telecommunications}, year={2006}, abstract={This paper describes a scheduler which provides non-elevated Quality of Service (QoS) for two different classes of traffic. A Delay-Sensitive (DS) class receives a low delay service at the expense of an increased probability of packet loss. The non-DS traffic receives at least the same level of throughput as it would in an ordinary best effort network. The design of the scheduler is presented and contrasted with similar schedulers such as the Alternative Best Effort (ABE) service. Simulation results for a network carrying a mixture of FTP and Quake 3 multiplayer gaming traffic are also shown. It was discovered that even for a heavily-loaded network, with a large proportion of non-DS traffic, there are benefits for interactive games traffic availing of the DS service.}, keywords={Networked Games, Non-elevated QoS, Quality of Service}, pdf={delivering quality.pdf}, } </bibtex>